![]() Gone are all the new gameplay mechanics that they introduced for SCV. Gone are the new characters and descendants/disciples that nobody asked for in the first place. I absolutely abhorred the reinvention that was SCV so it is absolutely joyful to discover that – Critical Edge ‘super’ moves aside – literally everything about that game has been chucked into the dumpster, hopefully in the most unceromonious way possible. More competitive players might feel otherwise but as somebody who has heavily enjoyed the series from the very beginning, I feel qualified to say that. In short, this game feels a lot closer to SCII and SCIII as far as I’m concerned. It’s great to see Tira back with her SCIII “sexy green rags” and even that decidedly non-15th century hair colour. Obviously, I knew that the game was going in the right direction from all of the previews and teasers that showed off a more nostalgic character roster harking back to SC, SCII and SCIII but I deliberately held off on knowing too much which may be why I was so pleasantly surprised when I had the actual game in my hands at long last. ![]() Soulcalibur VI was released on Friday the 19th and quite honestly, I’m still getting over how impressed I am with the game. At the time of writing this post, it is Monday the 22nd of October.
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